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Kudos to the Artists!

As I was wandering around the new (to us) city of Nightingale, I took in a number of details - things that may be trivial to some, but make the world look "lived in". There was first and foremost the atmosphere. The swirling red surrounding the ci...
Tepetkhet Koneko 24 days ago in Feature Requests 0 Open

Ungrabbable vase

Found a vase, can't pick it up. Neither can client. Relogged. Still can't grab. Offline mode (instead of host/client). Still can't grab.
Koriania 24 days ago in Bugs 0 Open

Invisible walls on top of NTTC HQ.

While exploring I found climbable invisible walls on top of the NTTC HQ building.
Guest 24 days ago in Bugs 0 Open

Track Offering in Nightingale City

There have been 2 offerings found by the community in Nightingale City. Using Track Offering anywhere in the city, including nearby the existing known offerings, just causes the Track Offering enchantment to point towards/below the Astrarium
Onisshoku 25 days ago in Bugs 0 Open

Shadowfin Perch stamina buff missing

The stamina attribute from the resource Shadowfin Perch seems to be misleading/bugged the "max stamina/ stamina regeneration" appears to be unaffected by the scale of the stamina buff listed in ingredients attribute bonuses
Guest 25 days ago in Bugs 0 Open

Visual glitch in one of the open buildings in Queen's Brae

Part of an inflexion texture is showing over the ground inside one of the buildings you can walk through at ground level
Mikie Gaelyth 25 days ago in Bugs 2 Open

Mining Pick Durability

The Masterwork Pick has a listed base durability of 120. I suspect it's supposed to be 1250 or 1200. ( in the second image, note that 20 durability was added from components).
Koriania 26 days ago in Bugs 0 Open

Fabled Charm of the Sickle does not scale

The Fabled Charm of the Sickle does about 65 bleed damage per hit, and does not scale with either magick nor melee. Considering this is less than a 1% dps increase for any of my builds, this seems rather lackluster for a fabled charm. Please let t...
Onisshoku 26 days ago in Bugs 0 Open

Markers do not disappear until relog

Death markers and map markers do not show up properly on the map, and cannot be removed from the world. Supply defense POI markers are also persistent until relog.
Samuel Rosander 27 days ago in Bugs 0 Open

Combat while swimming

If attacked while swimming the player falls to the ground under the water as though they were on land, and then resumes trying to float to the surface. If the enemy is in the water and they keep attacking, the player keeps falling and cannot swim ...
Samuel Rosander 27 days ago in Bugs 0 Under Investigation